Reviewed · EDINBURGH GAMES & FAMILY TOURS
Fantastic Creatures of Edinburgh, and where to find them!
A wand-and-phone treasure hunt through Old Town. Fantastic Creatures of Edinburgh turns historic streets into a self-guided fantasy game where you follow clues and learn bits of folklore along the way. It is built for small teams, so it feels more like a family mission than a crowded tour.
I love that the hunt kit is provided, and you are not paying extra for paper clues or extra materials. WhatsApp support also helps, since you can message your guide if you get truly stuck.
One thing to plan around is daylight hours. The game is designed to work in the light, and the host interaction is mostly at the start, so you will want to read the instructions carefully and keep things moving.
Key things I’d plan around

- Self-paced Old Town walking, with clues that move you from stop to stop across historic streets
- Kit and materials provided, so you only bring a phone and your best walking shoes
- WhatsApp help when needed, not constant live guiding
- Start near the Royal Mile for an easy flow through the Old Town
- A finish near the Royal Mile, plus a souvenir you can claim with a screenshot
- Daylight matters, and the game is weather dependent
A Phone-Guided Fantasy Hunt Through Edinburgh Old Town
This is an outdoor fantasy treasure hunt. You move through Edinburgh’s Old Town streets as part wizard squad, finding spots and answering clue prompts that are tied to local creature folklore. The format is simple: you pick up your kit, enter a code on your phone, and follow the trail at your own pace.
What makes it fun is the mix of walking and problem-solving. You are not just looking at buildings. You are trying to figure out what the clue wants from you, then walking to the next location while the Old Town keeps feeding you little surprises.
It also works well for families because it keeps everyone busy at the same time. A teen can read and interpret clue wording, a younger kid can spot details near street corners, and an adult can help keep the team on track. It is that kind of shared task, not a one-person quiz.
You can also read our reviews of more tours and experiences in Edinburgh.
Jeffrey Street Pickup, Codes, and When You Can Start

You do not meet your guide and then start immediately. You collect your treasure hunt pack and code at Hot Toddy at 15-19 Jeffrey Street during opening hours, from 10am to 7pm. Bring your booking to show at pickup.
Once you have the kit and code, you can start whenever you please. That matters because Edinburgh can be unpredictable in pace. If your day starts running late, you can still pick up your pack and begin once your legs and attention are ready.
My practical advice: aim to start near the Royal Mile. The game is designed to take you through a good portion of the historic Old Town, and starting there usually means you spend less time wandering to find your first clue.
Using Your Phone and WhatsApp During the Game

The big requirement is straightforward: you need internet access on your phone. This is a phone-based hunt, so plan for whatever connectivity you need to keep the clues moving.
Your team also gets a way to stay in touch with the guide. The key point is how the help works: there is not a constant back-and-forth chat throughout the hunt. Instead, you use WhatsApp if someone is stuck and needs a nudge.
If you are the kind of person who hates asking for help, you might still want to message early if your team hits a dead end. The operator’s design is that the host is most active at the beginning, and then the hunt becomes your game. If you get frustrated, a quick message can save time and energy.
Also, bring your patience. Outdoor clue hunts can feel slow at first, especially with kids. The hunt is only about 1.5 hours in total, roughly, but it can stretch a bit depending on how often you stop to read.
Stop Through Old Town: Following Clues and Creatures

Your main walk covers the Old Town. The hunt moves you along Edinburgh streets identifying fantastic creatures that are part of the city’s folklore. Along the way, you are learning small pieces of background that connect what you see on the street to the fantasy theme.
In practice, you should expect a sequence like this: reach a clue spot, read and interpret what the clue is asking for, then confirm your answer using your phone. After that, the next clue points you onward.
The best part is that it does not require you to already know Edinburgh. You are given the materials and the structure. Your job is to follow the prompts, spot details, and connect the dots as you walk.
One real-world tip: do not rush the team just to finish. The clues are part of the fun. When I plan this type of hunt, I aim to keep a steady pace, with short stops for reading, then move on while everyone is still interested.
Walking With a 2 to 5 Wizard Team

You form a wizard team of 2 to 5 people. That range is ideal for families because it prevents the group from becoming too big for quick clue reading, but it still gives you multiple pairs of eyes.
Here’s how I’d structure your team so it stays smooth:
- One person reads the clue out loud.
- Another person looks for whatever detail the clue hints at nearby.
- A third person (often an adult) helps enter or confirm the response on the phone.
If you are traveling with mixed ages, this format is especially friendly. Older kids can tackle language and deduction, while younger kids can keep an eye out for the physical details in the scene. When everyone has a role, nobody feels left out.
One consideration is eyesight. A concern that came up is that clues may require reading things outdoors, and if someone needs help reading far distance text, the hunt might be a bit harder than expected. If that applies to you, plan with extra time for reading, or bring along someone who can help interpret.
Finishing Near the Royal Mile and Claiming Your Souvenir Token

The hunt finishes in a special secret location that is about a 10-minute walk from the Royal Mile. After that, the activity is set up to end back near the start area, so you are not stranded far out of your original zone. Either way, the finish being close to the Royal Mile is a big plus, because you can easily keep exploring afterward.
Now for the sweet part. If you complete the hunt, you collect a completion souvenir prize by showing a screenshot of your result. You can do that at Hot Toddy on 15-19 Jeffrey Street during 10am to 4pm, or at The Grassmarket Project on 86 Candlemaker Row, also 10am to 4pm.
A good heads-up: the souvenir is described as a magnet-style token in the program’s own communications. So if you love a small, practical keepsake, this is the kind of souvenir you can actually use or stick on something at home.
Price and Value for a Family Adventure on Foot

The price is $34.53 per group, with up to 5 people. That pricing is the best part for families, because you are not paying per person on top of each other. If you fill a team of four or five, the cost per person drops fast compared with typical guided tours.
The time commitment is also fair. The game is about 1.5 hours, give or take. That is the sweet spot for kids who can handle walking and attention, but still need to feel that the adventure ends before everyone hits the wall.
Value also comes from what’s included. You get the kit and materials, plus the souvenir at the end. All you bring is a phone with internet and your willingness to walk the Old Town.
One more way this is good value: it is low-stress compared with many guided experiences. You do not wait in a queue for a start time. You pick up your pack between 10am and 7pm, then begin when you want.
When This Works Best, and When to Rethink It

This is a strong fit if you want:
- A family-friendly activity in Edinburgh that mixes learning with play
- A way to see Old Town streets without booking a full guided narration
- A small-team format where kids can participate actively
It is also a great option when you want something to do besides museums. Edinburgh has plenty of indoor options, but this gives you a structured outdoor mission.
Rethink it if:
- You are traveling with someone who has trouble reading small or distant text outdoors. Some people have found the clue-reading portion to be challenging.
- Your group needs constant direct interaction from a host. The design focuses on self-guided play, with support mostly if you are stuck.
And one more practical point: try not to start late once you begin your hunt. A rushed feel is usually about timing pressure, and clue hunts work best when you allow the full 1.5 hours, with a buffer for kids.
A Note on Weather and Daylight Planning
The game requires good weather. If conditions are poor, it may be canceled and you will be offered another date or a full refund.
The bigger day-of factor is daylight. The hunt is designed to work when it is light, and it won’t work in the dark. So plan your start time with that in mind, especially in shoulder seasons when daylight gets short.
My approach: pick a time window where you know you will still have light when you finish. With kids, I would even plan for the hunt to run closer to the upper end of the estimate.
Should You Book Fantastic Creatures of Edinburgh?
Book it if you want an active, family-friendly way to explore the Old Town while doing something playful and structured. The included kit, small group setup, and the fact that the hunt is built to work at your pace make it a great use of time in Edinburgh.
Skip it or adjust expectations if you strongly prefer fully guided, nonstop interaction. This is more about teamwork and clues than constant host-led storytelling. Also, if vision needs could make outdoor reading difficult, factor that in before you commit.
If you want a simple “yes or no,” here’s my take: if your group likes puzzles and you are okay walking for about 1.5 hours in daylight, this is a fun way to turn Edinburgh street corners into a fantasy adventure.
FAQ
Where do I pick up the treasure hunt pack and code?
You can pick up your treasure hunt pack and code anytime during opening hours at Hot Toddy, located at 15-19 Jeffrey Street. Show your booking to collect it.
When can I start the treasure hunt?
Once you have the pack and code, you can start the treasure hunt whenever you please. The operator recommends starting near the Royal Mile.
What do I need on my phone for the game?
You need internet access on your phone to play the treasure hunt.
How do I contact the guide if we get stuck?
You can keep in touch with your guide using WhatsApp. It can be helpful if your team needs support with a clue.
How long does the hunt take?
The treasure hunt takes around 1.5 hours, with a little flexibility depending on your team.
Where do we collect the completion souvenir?
After you finish, you collect the completion souvenir prize by showing a screenshot of your result. You can do this at Hot Toddy (10am to 4pm) or at The Grassmarket Project at 86 Candlemaker Row (10am to 4pm).
Does the hunt work at night or in bad weather?
The activity requires good weather. Also, you are advised to mind daylight hours, because the game will not work in the dark.
Is free cancellation available?
Yes. You can cancel for a full refund up to 24 hours in advance of the experience start time.
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