Ghosts of Edinburgh: Bloody Past Exploration Game and Tour

Reviewed · EDINBURGH VAULTS & GHOST TOURS

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour

4.0 · 25 reviews 1 hour (approx.) From $7 Operated by Questo · Bookable on Viator
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Edinburgh at night turns legends into something you can feel. This Ghosts of Edinburgh exploration game lets you wander key spots with a self-guided puzzle format and an offline app, so you control the pace. I really like the freedom to pause and resume, but one thing to keep in mind is that some clue steps can be tricky, and you will need to follow the game’s location prompts closely.

What makes this work in real life is the “walk, read, solve, move on” rhythm. You start at The Mound and work through haunted-feeling landmarks across central and Old Town, with a final finish near 100 W Bow. It’s also priced like a low-cost city activity, which matters when you’re budgeting for museums and tours.

A possible snag: the app needs enough time to load, and if you hit a step that seems unclear, you may need patience to find the right spot. There’s also a specific worry in the reviews about paid attraction entry, but the tour’s design is meant to play without needing to enter paid venues.

Key Points Worth Your Time

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Key Points Worth Your Time

  • Offline play means you can keep moving without hunting for signal
  • Flexible start and stop lets you fit it around dinner, theater, or a late-arriving bus
  • A short, focused route designed for about an hour, not a half-day commitment
  • Puzzle-based sightseeing helps you slow down and notice details you might otherwise skip
  • A family-friendly spooky level that works well for teens and groups of friends
  • Self-guided, not guided-by-a-person, so you’re relying on the app and your own navigation

Ghost Hunting on Your Schedule: How This Game Tour Feels

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Ghost Hunting on Your Schedule: How This Game Tour Feels
This isn’t a traditional guided tour with someone talking in your ear. Instead, it’s an exploration game that nudges you from one landmark to the next, asking you to look around and answer challenge questions. That means you get a more active experience than “stand and listen,” and you also get the option to take a break when your feet (or attention span) says so.

The timing is also practical. The tour runs for about 1 hour (approx.), and the schedule says it can be played any time within the open window listed, from 12:00 AM to 11:59 PM. In plain terms, you can do this at night for maximum mood, or earlier if you want easier daylight problem-solving.

I also like that it can be played at any point after booking, without rescheduling. If your day changes, you’re not locked into a single tour time in the way you might be with a walking group.

More Edinburgh city tours, castle visits, and Scottish day trips to compare

Price and Value: Paying About $7.21 for an Hour

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Price and Value: Paying About $7.21 for an Hour
At $7.21 per person, you’re not paying for a live guide, you’re paying for a tool that turns Edinburgh landmarks into a puzzle walk. For many people, that’s the bargain: you’re spending less than you would on most guided experiences, and you’re getting a full loop of “see something, stop, think, move.”

The value gets even better because you can play offline. That cuts down on stress, especially if your phone data is limited or spotty. Plus, the format is good for groups, and there are group discounts. If you’re traveling with a crew larger than 15 people, you can make multiple bookings instead of giving up.

Is it perfect value for everyone? Not automatically. If you hate puzzle steps, or if your phone app feels finicky that day, you may not get your money’s worth. But if you like the idea of making sightseeing interactive, this price point is hard to argue with.

Where You Start, Where You Finish, and What to Expect

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Where You Start, Where You Finish, and What to Expect
You’ll start at The Mound, Edinburgh EH2 2EL, UK, and finish at 100 W Bow, Edinburgh EH1 2HH, UK. Since it’s private and only your group participates, you’re not sharing the experience with strangers, which helps if you’re traveling as a family or two or three friends traveling together.

The experience includes a mobile ticket and confirmation at booking. It’s offered in English, and most travelers can participate. Service animals are allowed, and the meeting points are marked as near public transportation, which is helpful if you plan to connect it to buses, trams, or a train arrival day.

The biggest practical expectation to set: you are walking between points. Each stop is based on clues that require you to look around where the game sends you, not just read a caption from the sidewalk.

The Route Through Edinburgh’s Haunted Landmarks

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - The Route Through Edinburgh’s Haunted Landmarks
Here’s what you’re likely to experience as the game moves you stop to stop. I’m focusing on what each location brings to the mood and why the puzzle format makes sense there.

The Mound: A Man-Made Hill With a Big Backstory

You begin at The Mound, the artificial slope that links Edinburgh’s New Town and Old Town. It was formed from excavated earth poured into what became Princes Street Gardens. Even if you already know the city is layered, this is a good starting place because it literally sits between two worlds.

From a game perspective, The Mound is a smart first stop. It’s wide enough for you to search, and it gives you a clear sense of direction as you start solving. The only “drawback” here is that your success depends on attention. You’ll need to look around to find the answer to the challenge question before moving forward.

Edinburgh Castle: Learning the Rock Without Buying Tickets

Next up is Edinburgh Castle, perched on Castle Rock with occupation traces going back at least to the Iron Age. The fortress dominates the skyline, so it’s an obvious anchor point for a ghost-themed puzzle.

One important reality check: a review raised the concern that advancing required entering paid areas like the castle itself. The experience’s guidance clarifies that entrance to paid attractions is not required to play. So if you’re trying to solve this efficiently, focus on what you can observe from public areas outside paid entry points. You can still make the experience feel like castle-time without turning it into another ticket purchase.

St Giles: A Church Tied to Leprosy and Patronage

At St Giles, you’re in the area with origins around 1130, when a parish church served Edinburgh during King David I’s reign. The church was originally granted to the Lazarites and later dedicated to St Giles, known as the patron saint of lepers, and then associated with Edinburgh itself.

This is where the game mode can be fun because religious architecture is full of details people usually rush past. The puzzle asks you to search the surroundings to find the answer. If your group likes stories that feel dark but still grounded, this stop hits that sweet spot.

The consideration: because you’re solving rather than listening, you might want at least one person in your group who likes reading and scanning for clues.

Mary King’s Close: Old Town Beneath Your Feet

Mary King’s Close is a historic close in the Royal Mile area, running under buildings in Edinburgh’s Old Town. It’s named for Mary King, a merchant burgess who lived on the close in the 17th century.

This is a naturally eerie location. Even without going “full spooky,” the idea of living spaces under active streets gives the whole theme a believable chill. The game makes you slow down, look around, and answer the stop challenge before advancing.

The practical note here is simple: Old Town streets and closes can be tight and busy at times, so if you’re traveling with kids or a slower group, give yourselves a little extra margin to find the right spot.

The Greyfriars Bobby Fountain: A Statue You Can Actually Find

You’ll then reach the Greyfriars Bobby Fountain, which includes a life-size statue created by William Brodie in 1872, funded by Baroness Burdett-Coutts and unveiled in 1873. It stands near the main entrance to Greyfriars Kirkyard.

This stop is praised for a reason. It gives you a concrete landmark that you can locate without guesswork, and it connects the ghost theme to a real, famous story tied to a specific place. In a puzzle game, that kind of clarity is gold because you’re less likely to feel lost.

Still, even with obvious landmarks, you’ll need to look around to find what the game wants from that location. If your group tends to “power walk,” this is one place to slow down.

The Grassmarket: Funerals, Trades, and Public Punishment

At The Grassmarket, you’re stepping into a place that shifted over centuries. Dating back to the 1300s, it began with cattle fairs and stables. By around the 1670s, it became a trading point for goods. Later, it was also a traditional public execution site.

That mix of everyday market life and grim consequences is exactly what makes a ghost-themed walk feel more real. The game’s challenge here pushes you to pay attention instead of just walking through.

The consideration for your group: this stop can feel heavy. If you have very young kids, you might want to prepare them for the execution connection. If your group likes darker stories, this is one of the strongest atmosphere stops.

New College: A Theological College With a Purposeful Tone

New College is described as a theological college of the Free Church of Scotland, opening for classes in Edinburgh’s New Town in 1843. The current building’s foundation stone was laid by Rev Dr Thomas Chalmers in 1846.

I like this stop because the theme doesn’t have to be all crime and closes. A college setting adds a different kind of spooky. It’s the idea of old ideas living inside old walls, which fits the game’s “look closely” approach.

You’ll still need to find the answer to the challenge question by looking around. Since this is a more institutional setting than a street with obvious sights, take your time and read what you can see.

Scottish National Gallery of Modern Art and the Old College Cluster

The route also includes stops tied to Edinburgh’s arts and education layer: the Scottish National Gallery of Modern Art and the nearby Old College.

The modern art gallery area starts with a note that it first opened in August 1960 at Inverleith House in the Royal Botanic Garden, then moved to Modern One on Belford Road in 1984. The Modern Two opening across the road came later, with National Galleries of Scotland opening it in 1999.

Then you’ll hit Old College, which is a University of Edinburgh building on South Bridge. It originally replaced older buildings and was designed by Robert Adam.

These stops matter because they broaden the “ghost” theme. Not every haunted story needs to be about darkness. The puzzles here can feel like a city lesson with a mystery twist, and you get a change of pace from the tighter Old Town streets.

Practical note: modern art areas can change how busy the sidewalk feels, depending on time of day. If you’re doing it at night for maximum mood, just expect slightly less foot traffic and plan to rely on the game prompts to stay oriented.

How to Make the App Work for You (Not Against You)

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - How to Make the App Work for You (Not Against You)
The whole experience depends on the mobile game. That’s the reason the price is low, and also why reviews mention app frustrations.

If you want the smoothest run, plan a simple strategy:

  • Give the app a moment to load before you start moving fast.
  • If a clue seems stuck, slow down and re-check the immediate area, not the whole street.
  • Remember the clarification that you do not need to enter paid attractions to play.

One review complained that the game advanced only when an appropriate point was reached, and that some perimeter points felt far from the clues. You can prevent that kind of frustration by treating each stop like a mini scavenger hunt, not a “walk to one spot and done” task.

And if puzzles feel too tricky, that’s also normal with self-guided formats. The game is asking you to read your surroundings. If you’re traveling with a group, assigning one person to lead the clue hunting can help.

Who Should Book Ghosts of Edinburgh, and Who Might Prefer Another Style

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Who Should Book Ghosts of Edinburgh, and Who Might Prefer Another Style
This is best for people who enjoy active sightseeing. You’ll likely have the most fun if your group likes:

  • walking between famous places rather than sitting in one spot
  • solving puzzles while you travel
  • a spooky theme that stays friendly

It also fits families and friend groups. One review specifically called it just spooky enough, and praised the puzzle design and map. For teens, it can work well as a shared activity that feels different from a standard tour.

Who might struggle? If you hate apps while traveling, or if you strongly prefer a live guide to interpret every detail, you may feel a gap. The format has no physical guide included, so you are doing more reading and looking yourself.

My Practical Recommendation: Should You Book It?

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - My Practical Recommendation: Should You Book It?
Yes, you should book this Ghosts of Edinburgh game if you want a low-cost, interactive way to see a concentrated slice of central Edinburgh. The offline feature, flexible start time, and short loop make it easy to add to your day without committing to a rigid schedule. At roughly an hour and at $7.21 per person, the value is especially strong for groups who enjoy puzzles.

I’d hold off if your main goal is a narration-style tour with minimal effort. Also, if you know you have trouble with apps loading or following step-by-step prompts, bring patience. This experience is designed to work when you treat it like a walking puzzle, not when you treat it like a quick photo stroll.

If you do book it, do it with the right mindset: look around, enjoy the legends, and accept that part of the fun is figuring things out yourself.

FAQ

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - FAQ

How long is the Ghosts of Edinburgh game tour?

It’s listed as about 1 hour (approx.).

Can I start the experience at any time?

Yes. The experience summary says you can begin at any hour, and you can take a break and resume later.

Do I need an internet connection to play?

No. You can play offline, and you do not need an internet connection.

Is there a live guide included?

No. It’s a self-guided city game, and it does not include a physical tour guide.

Do I have to enter paid attractions, like Edinburgh Castle, to make progress?

The experience clarification says entrance to paid attractions is not required to play the games.

Where do I meet and where does it end?

Start at The Mound, Edinburgh EH2 2EL, UK and end at 100 W Bow, Edinburgh EH1 2HH, UK.

What language is the experience offered in?

It’s offered in English.

What if I need to cancel?

You can cancel for free up to 24 hours in advance for a full refund. If you cancel less than 24 hours before the start time, the amount paid is not refunded.

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