Edinburgh City of Wizards Exploration Game and Tour

Reviewed · CITY TOURS

Edinburgh City of Wizards Exploration Game and Tour

4.5 · 3 reviews From $8 Bookable on Viator
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Edinburgh turns into your personal wizard map. I like that this is a phone guided city game, part tour and part outdoor puzzle, so you are not stuck listening the whole time. I also like how the story threads you past major spots like Edinburgh Castle and the Greyfriars Bobby area while still sending you down quieter streets.

One thing to watch: if you are buying multiple tickets for multiple phones, the setup can be tricky. I would use the app’s invite a friend option for each person’s email, and if something goes wrong, there is 24/7 customer support you can reach quickly.

Key things I’d focus on before you go

  • A story led route that ties clues to places fans recognize, including Edinburgh Castle and Greyfriars Bobby
  • Self paced walking where you can pause at stops like Grassmarket and Greyfriars Bobby
  • Easy smartphone use once you download and start after booking
  • Low cost for what you get, especially if your group values flexibility
  • Private group format, so it is only your group playing the game

A wizarding city stroll you control from your phone

Edinburgh City of Wizards Exploration Game and Tour - A wizarding city stroll you control from your phone
This experience is built around a simple idea: you walk Edinburgh while your phone feeds you the next step. You follow the character Eladora’s story as the city becomes an outdoor escape room, with your job to read clues and figure out what comes next.

What I like most is the rhythm. You are not “on demand” for a guide. You move when you want, look around when you want, and the story keeps you busy enough that the streets start to feel like a living map instead of just scenery.

You do get classic Edinburgh flavor too. The route includes well known landmarks and also nudges you toward lesser visited lanes, so you get both the recognizable and the slightly unexpected. That mix is where games like this tend to work best: you feel like you are touring the highlights, while still getting the little moments that make walking fun.

You can also read our reviews of more city tours in Edinburgh

Price and timing: why this feels like good value

At $8.40 per person, this is priced low for an activity that gets you moving for about 50 minutes to 1 hour 20 minutes. The big value is not just the price tag, it is that you are paying for an experience that replaces parts of a guided tour with a story you can control.

You also get timing freedom that most ticketed tours do not. It can be played anytime after booking without rescheduling, and the availability window runs from 12:00 AM to 11:30 PM. That matters in Edinburgh, because weather can change fast, and you might want to start when it suits your day.

One more practical detail: on average, it is booked about 33 days in advance. That suggests it is popular enough that you should not wait until the last minute if you care about picking a convenient day and grouping your phones.

Where it starts and ends, and why that matters for your walk

Edinburgh City of Wizards Exploration Game and Tour - Where it starts and ends, and why that matters for your walk
You begin at Edinburgh City Chambers, located at 253 High St, EH1 1YJ. Your finish point is Old Medical School in the University of Edinburgh area, at the Elsie Inglis Quadrangle, Teviot Pl, EH8 9AG.

This end point is a big deal for planning. You are finishing near the University zone, which can be handy if you want to continue exploring that area or grab food after the game. It also means you are not stuck returning to your exact starting spot, which is a common pain with city scavenger hunts.

It is also worth noting that this is described as a private tour/activity, meaning only your group participates. If you have friends or family traveling together, that usually makes the experience more relaxed, because you are not competing with strangers for space at each clue stop.

City Chambers to Riddle’s Close: a puzzle start that gives you bearings fast

The first clue begins at City Chambers. You are told where to go next once you solve it, so you start the game with structure instead of wandering with no plan. For first timers, I like this because Edinburgh can feel like a puzzle itself, with hills, closes, and sudden turns.

From there, you move to Riddle’s Close. Clue stops here are the kind of moments that make the game feel like more than a generic walk. A close is a narrow Edinburgh passageway, and these are perfect for story based games because they naturally create pauses, reveals, and “wait, what’s around the corner?” energy.

If you are traveling with kids or anyone who gets tired easily, this section helps because it splits your walking into small segments. You are not staring at your phone nonstop either. You read, you walk, you check your location, and you keep moving.

The only drawback is also the one you will face anywhere with smartphone games: you need decent phone battery. Keep a power bank handy if you are doing this in a full day of photos and navigation.

Grassmarket pacing: where you get to slow down

A key stop comes at Grassmarket. The game gives you a new clue here, and the design is explicitly you can stop for as long as you like and continue exploring at your own pace.

This is smart. Grassmarket is a spot where you might want to pause for a view or just stand and take in the area for a minute. The game gives you a reason to linger, but it does not force you to. If you want a snack or a drink while you wait for the right moment to move on, you can.

I would treat this as your mid game breathing room. Around this point, the walking usually feels like it is hitting its stride. You might be a bit warmed up, and the story clues keep it from feeling like you are just walking in circles.

Greyfriars Bobby and the Edinburgh story vibe

Edinburgh City of Wizards Exploration Game and Tour - Greyfriars Bobby and the Edinburgh story vibe
Next you work your way to Greyfriars Bobby Statue for another clue, again with the same self paced setup. This area is one of those Edinburgh icons that people recognize even if they do not know every detail. The game’s approach turns that recognition into participation, because you are not just looking, you are solving and responding to the location.

You can also use this section to soak up the atmosphere. The “story narration” angle is meant to make places feel connected, especially for people who enjoy JK Rowling style worlds. The tour description also talks about mysteries from the novels and places that inspired the writing, including coffee shop type settings. I do not know if every reference will be inside a specific shop or just in the streets around them, but either way, you are likely to see the area with fresh eyes.

Practical note: if you are the person in your group who likes to take photos, this is where you will want to manage time. You can stop as long as you like, but the game is still time bound by your own schedule. Decide in advance how long you want your “photo break” to last so the rest of the group stays happy.

Old Medical School finish: story wraps up, city doesn’t have to

The game ends at Old Medical School. This is where both the story and the city game conclude, so you get a clean ending point that feels satisfying.

What I like about ending at a university related building is that it is easy to pivot after. You can keep walking, grab a drink, or connect to transit without backtracking. Even if you do not plan anything extra, finishing somewhere central helps your day feel complete.

If you are doing this as part of a bigger Edinburgh itinerary, this ending spot can work well for the “finish strong” phase. The city often gets busier later, so having an activity that can be finished on your own timeline is useful.

How the phone game actually works, and how to avoid common snags

This is a smartphone experience with a mobile ticket. You are able to play it anytime after booking without rescheduling, but you still need the game loaded and ready.

Here is the practical way I would think about setup:

  • Download the app and confirm you have the game accessible before your start time
  • Bring earbuds if your phone narration is easier to hear with them
  • Keep the brightness up so you can read clues while walking
  • Use invites properly if you have multiple people playing

That last point matters. One clear lesson from app access problems is that if you bought several tickets for several phones, you should not expect everything to work smoothly from a single shared link. Use the in app invite a friend flow so each player connects through their own email. If things go sideways, there is 24/7 customer support, and you can reach out at [email protected].

Also, remember that this experience includes the game, not attraction tickets. The tour description says entry tickets are not needed to complete it. You can plan it like a walking and storytelling activity rather than a museum day.

Walking tips that keep this fun, not frustrating

This is an outdoor city exploration game, so the basics still matter.

First, wear shoes that handle uneven stone streets and stairs. Edinburgh is full of slopes, and clue stops will pull you toward small routes that might not be flat.

Second, bring a charged phone, and consider a small power bank. The game relies on your device, and battery anxiety kills the mood faster than any wrong turn.

Third, plan for breaks. The game explicitly gives you time flexibility at stops like Grassmarket and Greyfriars Bobby Statue. If you treat those as normal “I will just stand here a minute” moments, the whole experience will feel smoother.

Finally, keep your group decision style simple. If you are playing as a group, decide who reads the clue out loud, and whether you will solve together or split tasks. That keeps the phone from becoming an argument manager mid walk.

Who this suits best in Edinburgh

I think this works especially well for people who:

  • want a Harry Potter themed activity without committing to a full guided tour
  • enjoy puzzles and short tasks more than long explanations
  • like exploring on their own pace but still want a route plan
  • are traveling in a group that may have different interests, because you all move together while the story gives structure

It may not be ideal if you prefer a classic “live guide talks the whole time” format. This experience is explicitly described as having no tour guide, so you are responsible for reading and listening through the app narration.

For families, mixed age groups, or friend groups, the private group format can make it feel more comfortable, since you are not weaving through strangers while trying to solve clues.

And if you are a solo traveler, it can still work as a self paced way to see parts of central Edinburgh, as long as you are okay navigating a phone based experience.

Should you book this Edinburgh City of Wizards game?

If you want an activity that is affordable, flexible, and gives Edinburgh a story layer, I would say yes. For $8.40, the value comes from the combination of city highlights, off beat lanes, and a phone based format that keeps you moving without feeling rushed.

Book it if your day needs structure but you do not want a strict tour schedule. The ability to start any time after booking is genuinely useful, and the multiple pauses you get along the way help you match the pace to your group.

Skip it or rethink it if you hate smartphone puzzles, or if your group setup is complicated. If you are using multiple phones, do the invites correctly from the start. That small step can prevent most of the stress.

If you are torn, a good rule of thumb is this: if you enjoy scavenger hunt style activities and want to feel like you are participating in the story, this is a smart pick. If you want facts delivered by a person, you may prefer a traditional guided tour instead.

FAQ

How long is the Edinburgh City of Wizards exploration game?

The game runs about 50 minutes to 1 hour 20 minutes, depending on your pace.

How much does it cost?

It is listed at $8.40 per person.

Where do I start and where do I finish?

You start at Edinburgh City Chambers, 253 High St, Edinburgh EH1 1YJ. You finish at Old Medical School, University of Edinburgh, Old Medical School, Elsie Inglis Quadrangle, Teviot Pl, Edinburgh EH8 9AG.

Do I need a tour guide?

No. This experience is described as having no tour guide. The game is guided through your phone.

What do I need to play it?

You need a smartphone. The experience is described as easy to download and play on any smartphone, using a mobile ticket.

Are attraction entry tickets included?

No. Entry tickets to attractions are not included, and the description says no entry tickets are needed to complete the tour.

Can I play it at any time after I book?

Yes. The description says you can play it anytime after booking without rescheduling. The opening hours run daily from 12:00 AM to 11:30 PM.

Is it private for my group?

Yes. It is described as a private tour/activity, so only your group participates.

Is free cancellation available?

Yes. You can cancel for a full refund up to 24 hours in advance of the experience start time, and free cancellation is available as described.