Reviewed · WALKING TOURS
Edinburgh New Town: City Walking Tour & Exploration Game
Puzzle walks beat museum days. This self-guided Go Quest format turns Edinburgh New Town streets into a phone-based challenge trail with points, puzzles, and a fun escape-room vibe as you move between landmarks.
I especially like the route flow, from the big city views at Calton Hill, down through classic Georgian streets and Princes Street Gardens, then finishing at St Andrews Square. I also like that you control the pace, with a flexible start time and no group line to follow, so you can stop for photos or coffee without feeling behind.
One heads-up: the quest depends on an English-only app and a smartphone, and there are enough stairs that it is not a great match for wheelchairs or prams.
Key things to know before you play

- No guide on-site: you solve the quest through the app, not with a person leading you.
- 2.2 miles of walking with an average finish time around 2.5 to 3.5+ hours depending on breaks.
- Calton Hill to St Andrews Square gives you a clear sightline through New Town.
- Bring a charged smartphone and a pen (paper helps you solve some steps).
- Daylight is strongly better since the app work is harder in the dark.
- One ticket covers up to 5 people, and kids under 8 are free.
Calton Hill to St Andrews Square: the walk you can steer

This is a walking quest with a simple promise: you get a code, open the app, and then follow your clues through Edinburgh New Town at your own speed. The best part is how naturally the route strings together the kind of sights you would normally plan anyway, instead of sending you on a random maze.
You start at Calton Hill, which is smart because it puts you at elevation right away. You get wide city views early, so the walk feels like it has purpose, not just miles. After that, you head into the core of New Town, with the elegant Georgian street pattern that makes this area feel planned, airy, and easy to navigate once you spot the big anchors. The finish at St Andrews Square lands you in a classic, photo-friendly spot that feels like a real destination, not an end-of-the-world corner.
The route is about 2.2 miles long, but the distance is only half the story. The other half is how often the app asks you to slow down, think, and check details. So even if you consider yourself a fast walker, build in time for the “stop and solve” moments. This is less about speed and more about the satisfaction of figuring things out.
You can also read our reviews of more walking tours in Edinburgh
The quest format: phones, puzzles, and scoring at your pace

Think of this like an escape room, but outdoors. Instead of locked doors and a single room, you’re working through clues on sidewalks, in gardens, and beside architecture. You earn points as you go, and you can also treat it like a friendly race by trying to climb the leaderboard.
You have a lot of control here:
- You can start whenever you want after redeeming your emailed code in the app.
- You can move at your pace, including breaks for coffee or shopping stops.
- You can play it as a private experience, since you are not walking behind a group.
That “private” part matters more than you might think. Edinburgh New Town is popular, and normal guided tours can feel like a parade. This lets you linger. It also helps if you are traveling with mixed interests, like one person who wants photos and another who prefers puzzles.
It also comes with a few real-world constraints. You need a smartphone with enough battery, since you rely on the app throughout. The app is English only, and you will need to read it to progress. If anyone in your group struggles with English reading, plan on taking longer at each clue, or consider a different tour style.
One recent booking review gave it top marks for being playful and fun, which fits the feel of the tasks. Even with the learning curve of solving puzzles outdoors, the tone is light, not stiff or school-like.
Stop-by-stop: what to notice along the way

You will not get a traditional narration from a person, but the quest route still guides your attention. Here is how I would think about the major sections, and what to watch for when the app has you looking closer.
Calton Hill views to set the stage
Calton Hill is the natural starting point because it tells you where you are in Edinburgh. As you begin, you are dealing with an outdoor “orientation moment.” You get far-reaching views across the city, which makes the later walking feel connected instead of random.
Practical tip: even if you breeze through the first clue steps, take 2 to 3 minutes to look around. Once you spot major alignments and the overall layout, your later navigation feels easier.
Georgian streets where the city feels planned
After Calton Hill, you move through New Town’s Georgian streets. This is where the quest format works well, because Georgian streets give you lots of visual anchors. The buildings, street geometry, and street-level details make it easier to spot what the app wants you to notice.
Potential drawback here: Georgian neighborhoods also mean lots of stairs and level changes, depending on the exact path the app routes you. The guidance says it is not suitable for wheelchairs or prams due to stairs, so if mobility is an issue, you will likely need a more accessible option.
You can also read our reviews of more city tours in Edinburgh
Princes Street Gardens, where a break feels justified
As you approach Princes Street Gardens, the walk shifts from city streets to a more relaxed environment. This is a good place to reset. The quest logic often pairs well with parks because you can slow down without feeling stuck in traffic.
Also, this is typically a great moment to plan a coffee or snack stop. The route is designed with the idea that you will pause. The overall time estimate includes time for rest breaks, and there are cafes and places to grab food along the way.
St Andrews Square, your finish line
Ending at St Andrews Square is a strong closer. You get an actual “we did it” location that feels central and landmark-like. It is also the kind of place where you can regroup your group, compare answers, and check whether you want to replay a faster route later.
If you finish before your group is ready to stop walking, you are not stranded. The area around the square makes it easy to continue exploring on your own afterward.
Timing, distance, and where to pause for coffee

The quest is playable at any time, but the practical advice is clear: do it in daylight. The reason is simple. Puzzle solving plus dark streets is not a great combo, especially if you are hunting for small clue details.
Expect the average finish time to land around 2.5 to 3.5+ hours. Your timing will mostly depend on:
- how often you take rest breaks
- whether you treat puzzle steps like a sprint or a slow, careful process
- whether shopping or longer cafe stops creep in
One smart approach is to plan your day around the quest, not around a stopwatch. If you walk quickly, you may still spend time reading clues and figuring out answers. If you walk slowly, you are not “failing,” you are just using the experience the way it is designed.
Price and value for groups up to five

At $37 per group up to 5 people, the math works best when you share the ticket cost. This is not priced like a per-person guided tour where you pay extra as your group grows. Instead, you pay one price for the group, then split it.
That makes it attractive for:
- couples who want something active but not exhausting
- families who want an outdoor activity that keeps kids engaged
- friend groups who like friendly competition via the points and leaderboard
Kids under 8 go free, which can be a huge value boost if you are traveling with younger children who are fine with an app-based scavenger style activity. Also, the quest has a 365-day validity window, which can be handy if your schedule is flexible once you arrive.
Compared with a traditional guided walk, you are trading live narration for interaction. Some people love that trade. You are still covering top sights and the broader New Town area, but you are learning by doing. If you want someone to explain every architectural detail out loud, a guided tour may feel more satisfying. If you want an active way to explore without feeling rushed, this price is easier to justify.
And about the overall score: the activity sits at 3.4 out of 5 based on 3 reviews. That suggests it is not universally perfect, but it also includes at least one 5 out of 5 rating that praised the playful nature. For you, the main question becomes whether you enjoy puzzle solving outdoors and whether everyone in your group can handle the English instructions.
What you actually learn: New Town’s Athens of the North vibe

Edinburgh New Town has that nickname the Athens of the North, and this quest leans into the feeling by mixing major landmarks with smaller moments that make the area memorable. You are not being asked to memorize a textbook. Instead, you are paying attention to details, street rhythm, and sightlines.
The route description itself hints at the experience balance: “an age of elegance” with a modern twist. In practice, that means you get to see Georgian city planning in motion, while the puzzles give your brain a reason to look closely instead of just walking past.
Also, because you are exploring at your own pace, you can connect the quest to your own interests. If you like architecture, you can slow down and compare building patterns. If you like city views, you can spend extra minutes at Calton Hill. If your interest is simply having a fun activity that moves you around the city, the app does enough to keep you engaged.
Gear and practical prep so the quest runs smoothly

Before you even head out, do a tiny bit of prep so the experience stays fun instead of stressful.
What to bring:
- Comfortable shoes (you are walking 2.2 miles, plus puzzle pauses)
- Weather-appropriate clothing (you are outdoors)
- A charged smartphone with the app downloaded
- A pen, plus paper for solving steps
- Time to think, not just to sprint
What to remember about the app:
- It is English only, so everyone should be comfortable reading the prompts.
- You do not need to print anything, since you get instant access after redeeming your code in the app.
- You should rely on your battery. If your phone dies, your quest stops.
One more practical point: attraction entry is not included. You can still visit things along the route if you want, but if an attraction requires tickets, you will need to pay separately.
Who should book this New Town Quest, and who should skip
This quest fits best if you want active sightseeing with structure. You will probably enjoy it if you like any of these:
- puzzle games or clue trails
- walking between landmarks instead of sitting for a lecture
- traveling as a small private group, not a big tour pack
- a flexible start time, because you can match it to your day
It is also easy to justify for mixed schedules. One person can push forward, another can pause for photos, and the app can handle both styles because you are not tethered to a guide.
You might want to skip or choose something else if:
- you need a fully accessible route, since stairs make it tough for wheelchairs and prams
- your group cannot read English comfortably enough for the app prompts
- you do not want to spend time solving puzzles and prefer straightforward sightseeing
And if you are the type who hates being “stuck thinking,” pick an off-peak time when you are not tired. Puzzles feel better when you are fresh.
Should you book the Edinburgh New Town Quest?

I think this is a smart booking for the right traveler. If you want Edinburgh New Town in a way that feels interactive, with a clear route from Calton Hill to St Andrews Square, and you like puzzles as your way of paying attention, the value is strong. The shared group pricing helps too, especially for families and friends up to five.
Book it if your group can handle English instructions, has comfortable walking shoes, and you plan to play in daylight. Skip it if stairs are a problem for you, or if you would rather have a live guide explain what you are seeing.
If you’re on the fence, choose it for one reason: this is not just sightseeing. It is sightseeing with a mission, and that changes how you remember the streets.
FAQ
Where do I start the Edinburgh New Town quest?
You start at Calton Hill. After you download the Go Quest Adventures app and redeem the code emailed to you, follow the instructions in the app to begin.
Do I need a guide in person?
No. There is no guide on site. You play through the quest using the Go Quest Adventures app.
What do I need to bring?
You should bring a charged smartphone, the downloaded app, comfortable shoes, weather-appropriate clothing, and a pen (paper helps for solving puzzles).
Can I start at any time and go at my own pace?
Yes. The quest offers a flexible start time, and you can go as fast or as slow as you want. There is no group to follow.
How far do I walk, and how long does it take?
The quest is about 2.2 miles long. Completion usually takes around 2.5 to 3.5+ hours, depending on how you pace yourself and how often you stop for breaks.
Is it better to play during the day?
Yes. Even though it can be played anytime, the guidance recommends daylight hours, since solving clues is more difficult in the dark.
Is the app available in languages other than English?
No. The app is English only, so you need to be able to read English.
How many people can use one ticket, and do kids pay?
One ticket includes up to 5 people. Children under 8 are included for free.
Is it suitable for wheelchairs or prams?
It may not be. The route has stairs, and it is listed as not suitable for wheelchair users or prams.
Can I cancel for a refund?
Yes. You can cancel up to 24 hours in advance for a full refund.
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